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事件回调

运行过程中 runtime 的事件回调

state

  • 消息类型
{"state”:”starting”}  index加载成功

{"state”:”running”} js加载成功,开始运行游戏


  • 注册监听(以Android为例)
private  void  setExternalInterfaces()  {

// handle the state change Event during the running

nativeAndroid.setExternalInterface("@onState", new INativePlayer.INativeInterface() {

@Override

public void callback(String message) {

String str = "Native get onState message: ";

str += message;

Log.e(TAG, str);

}

});

}


error

  • 消息类型


{"error":"load"} index加载失败

{"error":"start"} js加载失败

{"error”:”stopRunning”} 运行过程中出现异常,中断了引擎的心跳(一般会先抛出jsError)


  • 注册监听(以Android为例)

private void setExternalInterfaces() {

// handle the error Event during the running

nativeAndroid.setExternalInterface("@onError", new INativePlayer.INativeInterface() {

@Override

public void callback(String message) {

String str = "Native get onError message: ";

str += message;

Log.e(TAG, str);

}

});


jsError

  • 注册监听(以Android为例)
private  void  setExternalInterfaces()  {

// handle the error Event during the running

nativeAndroid.setExternalInterface("@onJSError", new INativePlayer.INativeInterface() {

@Override

public void callback(String message) {

// 参数为堆栈信息

String str = "Native get onJSError message: ";

str += message;

Log.e(TAG, str);

}

});